Since I've been learning 3d modeling with 3ds max I always skipped uv mapping and texturing my models.This time I want it to learn how to use textures for my new 3d model of avio copter.It was made in blender 2.58,final touch with gimp. It wasn't easy for me as beginner,cause at start I've been putting lowres textures on subdivided 3d model.But with experimenting and with using some resources from the internet about uv mapping think I'm on good path.For the final touch gimp was used,as for the creating textures too.Enjoy